The idea: Ribe, Denmark in the 1650's
The idea is to develop a historically grounded medieval/renaissance third-person simulation created in Unreal Engine.
The project aims to recreate a realistic interpretation of Ribe, Denmark around the year 1650, a period at the crossroads between the town’s final years of prosperity and one of its darkest chapters.
At this time, Ribe stood as an important cultural and economic center, while also being shaped by fear, superstition, and the widespread witch prosecutions that marked the era.
I want the simulation to combine historical research with an occult and mystical layer, reflecting how beliefs in magic, witchcraft, and the supernatural were an inseparable part of everyday life.
This idea has been in the back of my mind for a long time. I grew up in Ribe, and I often found myself imagining what the town must have looked like when it stood at the height of its influence, when merchants, travelers, and ships filled the harbor and Ribe was a true center of trade and power.
One place that always captured my imagination was Riberhus Castle. Today, only the moat remains, but the site still carries a sense of something larger that once stood there. As a kid it felt almost mythical, a reminder that the quiet landscape once held something so impressive.
My interest in history, archaeology, and the strange corners of our past, especially the occult beliefs that shaped everyday life, has stayed with me over the years. Combined with my background in CGI, it felt natural to finally start exploring this idea in a more tangible way.
So this project is my attempt to bring a small piece of that world back to life.
Inputs and thoughts are very welcome.